The Esia Endurance Championship is hosted by Esia Racing with the support of Esia. The aim of the league is to provide clean and fair racing in a friendly environment.
All drivers participating in the championship adhere to the rules. All drivers are responsible for their own actions on the track and their action represents their team.
This championship hosts multiclass endurance races. As a multiclass driver, everyone needs to be aware of faster and slower classes. Any class has to respect other classes. The pace of P1 compared to the GT and even P2 is massive and therefore everyone needs to be attentive to the surroundings. This is mandatory to guarantee safe and fun racing for everyone.
A team entry for the championship is for a whole season - all the events on the schedule. Failure to enter 2 events will result in disqualification for the remaining rounds of the current season. The entry will be freed and replace with a reserve team. Failure to warn the administrative team for a non-participation in an event will also result in a disqualification.
A team can have a maximum of 2 cars in the same category and a maximum of 3 entries in the whole championship.
Each team needs to provide a minimum of 2 drivers and a maximum of 4 drivers for each event. The team can register more than 4 drivers to prevent participation failure in case of missing driver for an event.
Team roster can be updated between event before a specific deadline (communicated in the drivers briefing)
Each team is able to switch cars and category (if the said category still have free spots) before the first race deadline (communicated in the drivers briefing). Once this deadline is reached, the car selection will be locked for the whole season.
A driver can only be registered in 1 team at any given time. If a driver plans to switch between teams within the season, the said driver will have to decide the main team he will be racing for. He we only earn points for the driver standing when racing for his main team.
If a driver needs to be added after the deadline (communicated in the drivers briefing), the team will receive a “Race registration infringement” penalty (start from pitlane).
Before each race, a deadline will be set (normally the start of the FP1). This will be reminded to everyone in the briefing. Any change to the roster after this deadline (adding a driver, swap a driver to another team, etc) will be penalized (see our Penalty guideline) or not taken into account for the race.
Once the deadline is reached, if we have free spots for the race, the teams in our waiting list will be contacted and allowed to race.
The championship will use 2 classifications for the drivers competing:
This championship will have 4 categories:
Once the first race deadline is reached, the teams’ category will not change even if the live irating of their drivers change.
If a team feels they need to change their category. Or if their current roster does not match the rules anymore. (GT Pro team with only EEC Am driver still competing or GT Am team with only EEC Pro drivers competing, for example), they can ask the administrative team for a change. Only 1 category change will be allowed for the GT entries. P1 & P2 teams will not be allowed to change their category. This change will reset the points earned in the previous races.
For the GT Am category, a specific fair share rule will be applied for each event on the calendar and will be calculated as follows based on the leading car in the category (final decision for each track will be displayed in the drivers briefing). The percentage reflects the maximum that the Pro driver may drive:
6 hours races:
10 hours races:
24 hours races:
If the Pro driver exceeds the limit by less than 10%, the team will score 50% of the points for his position (if the team finish 1st in a 6 hours race and the pro driver do 45% of the laps: the team will score 50/2 = 25 points)
If the Pro driver exceeds the limit by 10% and more, the team will not score any points. The team will keep his position in the result, the following team will not move upward.
If a team want to change car within the season, they will be able to do so but they will get the following penalties:
All teams competing in the championship will be eligible for the following championships:
All drivers competing in the championship will be eligible for the following championship:
4.2.1 6 hours races
4.2.2 10 hours races
4.2.3 24 hours races
4.2.4 Pole position bonus
The team in pole position after qualifying for each category will receive 2 bonus point.
NOTE: A team who doesn't finish the race will not score points but the inc penalties will be applied for both team and drivers.
This award will be calculated based on Inc/lap. Each lap started is taken into account as a full lap. At the end of the race, the safety ratio for the team will be calculated per the following formula:
Total team Inc / Total lap started
At the end of the season, the team with the higher championship point for his category will win the category.
If two or more teams finish with the same points scored at the end of the season, the higher place will be awarded as follows:
A specific and detailed time table will be provided with the drivers briefing for each race.
The event schedule is subject to change if the administrative team or the broadcaster can’t be present for the event.
Each EEC session will be hosted through “League session” on Dutch servers. These sessions will have open setups, with dynamic weather and sky. They will be team session and it is mandatory for each team to connect with the correct team (team ID, car and car number).
Fair driving and respect also apply during practice sessions (as well as for practice hosted by members for our championship and even for any other iRacing practice). Bad behaviour will be judged like in our championship. You have to make your maximum to drive as if it was the race. Be fair and always aim for complete runs without crashes.
For the officials Free Practices, in case of your registered team is racing somewhere else, you’re allowed to join with another team. You can register only the amount of team you have registered in the championship.
For example, a team with 2 GT cars can enter 2 GT cars in each session.
Entering more cars may result in a penalty for the attached race (start from pitlane).
The 3 Free practice sessions will be held the 3 days before the race following this example:
Race on Sunday: FP1 - Thuesday, FP2 - Friday, FP3 - Saturday.
Every car (at least 1 driver per team) must participate in one of the Free Practice and run 10 laps.
Each team that doesn't comply with this rule will be flagged and will see their penalty time doubled if they receive some during the race.
For cars that receive this double penaly at any point, the practice for the next race will be completely mandatory for them.
This means that if they do not comply with the participation rule they won't be able to take part in the next race.
The warm-up is the practice session attached to the race. You must join this session with the correct team (team ID, car and car number). Failing to register the correct team will result in a start from pitlane penalty for the race.
This session will start with a 80% track usage. Following sessions (qualifications and race) will carry over the in-sim time and the track state. Marbles will be cleaned between sessions.
Qualifications will be held 1 hour before the race start and will be an open qualifier. Each team can score a lap time during the qualifying sessions following this timing if they don’t have a start from pitlane penalty:
00: GT Pro & GT Am out-lap
00 => 20: Qualifying of GT Pro & GT Am class
20: GT in-lap, P2 out-lap
20 => 40: Qualifying of P2 class
40: P2 in-lap, P1 out-lap
40 => end: Qualifying of P1
- A message in the iracing chat will be sent to warn of the ending of the time slot and the beginning of the next time slot.
- A message in the iracing chat will be sent one minute before your time slot to allow you to go in the waiting zone that will be shown in the briefing.
- The qualifier driver have to drive during the race following fair share rule as the others. Having a 'qualifier only' driver is forbidden.
- If a car is in a fast lap when crossing the time mark of the next class we allow the driver to finish the lap.
- You shall pay attention to fast car approaching if you’re in your in/out lap. you must respect the iRacing blue flags. If you intentionally block a car on his fast lap, you will have to start from the pit lane.
- This timing must be respected and will be enforced. Any car placing a time out of their category reserved time slot will be penalized with a stop and hold at the beginning of the race.
With the tire model V7 on the car, the so called “warming procedure” banned from the iRacing service will not be tolerated in our sessions as well. Any team going against the iRacing explicit rules will be disqualified from the race and the driver removed from the championship.
In addition to the iRacing rule: driving extremely slowly while spinning tires, or driving and slowing to a stop and accelerating again will NOT be tolerated at all.
Any car judged too slow on track will have his time invalidated and will have to start from the pits. (at the discretion of the stewards, depending on track layout and conditions).
You can wave to heat your tires but have to stay aware of traffic coming behind you and to avoid interfering with their lap.
Doing multiple braking attempts in the braking zone of a corner is accepted as long as you do not stop, do not brake too early before the turn (for a 300m braking zone, 400m is ok, not more), and do not interfere with faster cars.
The iRacing.com Qualifying Conduct Scrutiny will be set to "strict" for all the qualifying sessions.
The grid will be sorted by time. Each car in the same class grouped together. Grid time limit will be the standard 2 minutes gridding time allowed by iRacing.com.
Cars with a “start from pitlane” penalty must wait for the “missed start” button.
If multiples categories cars have to start from the pit, the first to join the track will be the P1, then the P2 and finally the GT. Cars starting from the pit lane must wait for the Race Control message allowing them to start their race. This is to enforce safety for the GT field at the start of the race and prevent any “jump-start” from the pit
Formation lap is managed by iRacing. Drivers must follow the safety car or the car in front of them.
Category leaders of P2 and GT must leave a gap with the back of the category in front. In each category pack cars must follow each others without leaving too many gaps betweens.
Excessive waving or braking are prohibited and may result in a penalty, at the discretion of the stewards.
The tire warming procedure rules of qualification session still apply
A start zone will be available in the Briefing (on our discord channel and directly on the website).
The leader of each category will lead his group at pace speed and start the race in this start zone.
Every car should keep the pace speed until the start zone is reached.
Any car Jumping the start will be penalized.
Please see '9.2 Race Incident' for more details on penalties.
The race will start with a 3 category format. P1 in front, P2 in second and both GT Pro / Am in third. With the following procedure:
During the race, each team must respect the standard iRacing ‘driver fair share’ to see the result validated at the end of the race.
Quick quote of the iRacing rule:
“The "Drive Your Fair Share" rule operates as follows: at least the minimum number of drivers specified by the session must drive the car a "fair share" of the team's laps, or the team will receive a post-race Disqualification. A fair share is currently defined as 25% of an "equal share" of the laps.”
See here for more information on the subject.
The minimum of two drivers and a maximum of four drivers must be respected.
For the GT Am category, please note the additional EEC fair share rule #3.5 GT Am fair share rule
There is an incident limit above which teams are gonna start losing championship points.
The limit will be as follows:
So following the race length, the limit will be:
As soon as the limit is reached, this will be an immediate 1 point penalty.
And for every 10% more incident, this will be 1 more point.
Example: a team having 67 incidents in a 6hours race will lose 2 championship points.
In addition to that, we will use the iRacing pitlane penalty from n incident and then each m incidents. These will be set differently for each track depending on the difficulty, the race length.
This will not change the 10inc/h for points deduction.
Example: first penalty at 50 incidents, then every 10 incidents.
Officials messages from Race Control will be written to /all.
The text and voice chats in the iRacing sessions are prohibited during qualification. During the race, they will also be prohibited except for race information like “Pitting in”, “Pass left”.
Private messages to another team are also prohibited. If you need to talk to someone else, please use our Discord platform. Your message may reach the driver in the car and may disturb him and cause an accident.
Penalty: 1st attempt: Warning, 2nd attempt: 30sec S&H, 3rd & more attempts: 120sec S&H
If a team or driver is found in the discord channels or the iRacing channel to publicly insult, harass, or put into disrepute, they will receive a 1 race ban or a complete ban, at the discretion of the EEC administrative team.
We will use a private Discord server for all information related to the league as well as drivers briefing and pre-race announcements. The server can be found here https://discord.gg/zrpCqKZ .
Please make sure you enter a correct name: #00 | Your Name (where 00 is your car number in the championship).
We will try as much as possible to provide live race control for all the events in the season. When the required number of marshals are present, live race control will be used for races. The race control will monitor on-track activity and racing incidents. They can be asked by teams with the dedicated form available in the discord #race-direction channel.
Race control decisions are final. Race control may remove drivers or team from the race if the driver/team involved pose a risk for other competitors (bad behaviour on track, insults, etc).
When the required number of marshals is not available the race incidents will be ruled out post-race. The same logic will be used and the same high-quality racing will be expected from everyone. Every Protest submitted correctly will be analyzed during the week after the race. Any incident spotted by an EEC team member or marshal will be treated as well post-race. This will be announced in the Race Control channel before the race.
All incidents handled by race control will be displayed in the dedicated Live Protest file pinned in the race-direction discord channel.
When Race Control is present in a race, any incident review may be asked by the team involved with the dedicated form available in the race-direction discord channel. Race Control can also review any incident spotted on the fly during the race.
When Race Control is not available in a race, the race-direction discord channel should only be used if you've any urgent questions or if a problem occurs.
Each protest submitted to race control must be complete and respect the form format. Essential information are: Your car (the car protesting), The car you are protesting (car at fault), the iracing time stamp in the session (format like 00:23:42, you can find this timestamp in the replay tool), a replay file of the incident in case race control can’t review the incident in the live session. The replay file is also required for post race protest.
The replay file must be cut 30 sec before the incident and 30 after the incident.
Protests submitted in the 10 last minutes of the race will be analysed post race. If a protest can’t be reviewed by race control within the race session, it will be analysed post-race.
During 6 hours and 8 hours races protests must be submitted at most 2 hours after the incident.
During 24 hours races protests must be submitted at most 4 hours after the incident.
Post-race protests must be filed within 1 day after the race. If the race is held on Sunday, the protest submission period will end on Monday at 23:59 GMT.
Race control will use the iRacing penalties. Any penalties must be served following the iRacing penalty management (you’ll have 3 laps to serve the penalty).
Race control will not throw penalties in the last 10 minutes of the race. The penalty will be carried over to the next race.
If a team is protested after the last race (as well as protest in the last minutes of the live race), the team will receive a point penalty in the championship classification depending on the gravity.
All league members (including drivers, managers, race control members) are expected to be respectful and treat everyone with respect. Anyone failing to observe this may be penalised. As far as being removed from the league.
All league members are also expected not to commit actions that may bring the league into disrepute.
We expect from all drivers on track to race fair and pay attention to other drivers (faster, slower or within the same category). We also expect every league member to treat every other league member in a courteous manner at all times. Insulting, racist, sexist, homophobic, threatening, and any kind of words which may hurt someone else are prohibited in and out of the league. This is prevalent for written and spoken format. Anyone failing to respect this will be hardly penalised as far as being removed from the league.
It is the responsibility of both cars (faster and slower) to ensure a safe overtake. Faster car should get around the slower car in a safe manner. Slower car is expected to hold a consistent and predictable racing line. Slower car may help the overtake by slowing down earlier before a corner if needed.
If a car gains a position in an unfair manner, penalty may be issued. This includes cutting the track or making contact with the other(s) car(s). A penalty may be avoided if the faulty car gives the spot back to the other car.
Penalty: at the discretion of the stewards.
Once a car is committed to his line when defending a position, the car should not move in reaction to the car behind.
Changing his line in the braking zone is prohibited.
Penalty: at the discretion of the stewards.
Any car, from stewards point of view, responsible for causing a collision with another car resulting in a car spin, off track, loss of position, damages will be penalized.
A difference will be made following the behavior and events prior to the incident:
Crash caused by a mistake (e.g. locking the brake, touching the grass and loosing it,...)
First offence: 30sec S&H
Second offence: 120 S&H
Next offence at the discretion of the stewards.
Crash caused by reckless driving (e.g. dangerous attempt at overtaking, not leaving any space for others, 'basicaly sending it',...)
First offence: 300sec S&H
Second offence: Car removed from the race (and discussion aftewards if more is needed)
Any car being unpredictable for multiple turns or laps. Or a driver trying to overtake at any cost. Or a driver creating a dangerous situation may be warned or penalized depending on the gravity.
Penalty: at the discretion of the stewards.
Will be considered as divebomb: every move from a car in the braking area jumping on the side of a car when not already committed to the side of this car. Divebomb with contact will be treated as a collision.
- Note: By divebombing someone else, you show your lack of respect for the other car race. You may compromise his line for the turn. You may also be involved in a wreck causing the end of your race but also the end of someone else's race, which is even more important.
Penalty: at the discretion of the stewards.
Deliberate contact or wreck against someone else is prohibited and will result in a team disqualification for the current event. More penalty may be applied after the race following the case and the gravity.
Penalty: Team removed from the race. Driver removed from the championship. Further action post-race at the discretion of the stewards
If your car is not on the racing surface due to a previous incident, you’re allowed to come back on track in a safe manner. Unsafe rejoin are: joining the track while traffic is approaching. Joining the track not facing the correct direction (not in reverse).
Penalty: at the discretion of the stewards.
Flashlights are authorised to notice the car in front that you are going to overtake or if you are already overtaking to show the other car your position on track. Using your flashlight multiples times to convince someone else to move is prohibited.
Penalty: at the discretion of the stewards.
While serving a penalty, if you do any work on the car like changing tires, refuel or swap driver, iRacing will automatically add time to your penalty. You can either do all at once, or do the penalty first by unticking all work on the car, and do your pitstop later.
Penalty may differ from the table below in specific and exceptional cases.
|Race registration infringement||Start from pit lane||1.5|
|Enter race session with incorrect car number||Start from pit lane||5.2 & 5.4|
|Enter race session with incorrect team||Start from pit lane||5.2 & 5.4|
|Enter race session with the incorrect car||Start from pit lane||5.2 & 5.4|
|Grid the car with a Start from pit penalty||180sec S&H||5.6|
|Qualifying time slots infraction||Start from pit lane||5.5|
|Blocking a car on a fast lap||Start from pit lane||5.5|
|Warming tire issue - violating iRacing official rules
||Team DQ + Driver removed from the championship
|Warming tire issue (Quali) - violating EEC rules
||Start from pit lane
|Warming tire issue (Formation Lap)
||S&H 30 sec
|Jump start of the leader||S&H 30 sec||5.8|
|Jump start of a car in the pack||S&H 30 sec||5.8|
|Jump start, following another car that jumped the start||S&H 0 sec||5.8|
|Dive-bombing||At the discretion of the stewards||8.6|
|Dangerous driving||At the discretion of the stewards||8.5|
|Intentional Wrecking||Team removed from the race. Driver removed from the championship. Further action post race at the discretion of the stewards||8.7|
|Intentional blocking||At the discretion of the stewards||8.3|
|Dangerous track rejoining||At the discretion of the stewards||8.8|
|Causing an accident (Mistake)||
1st attempt: 30sec S&H
2nd attempts: 120sec S&H
3rd and more attempt: at the discretion of the stewards
|Causing an accident (Reckless Driving)
1st attempt: 300sec S&H
2nd attempts: Team removed from the race. Further action post race at the discretion of the stewards
|Unnecessary Headlight flash usage||At the discretion of the stewards||8.9|
1st attempt: Warning
2nd attempt: 30sec S&H
3rd & more attempts: 120sec S&H
Each team is encouraged to create its own paint scheme. A decal_layer will be applied to each car through a separated template (by us). Before each race, a zip file containing all painting for the teams will be provided for you to download and enjoy every team paint. We will not use Trading Paint to ensure visibility for the sponsors of this championship.
The distinction between GT Pro and GT Am will be done with this specific decal_layer. This will apply a color and a text to the number and plates like so:
DO NOT APPLY DECALS ON YOUR PAINTS. WE MANAGE THEM IN THE PAINT PACK WITH THE "decal_team_xxx.tga"
Don't forget to add our decals to your spec map if you use it. They need to be shown as normal in iRacing (black in the red channel, black in the green channel)
Final deadline to submit a livery to the organisation team: Same as the team registration. See the race briefing for further informations
Note: You cannot use logos and brands you don't own or have a usage authorization for. We cannot guarantee and check the team skins so each team will be liable for the potential copyright infringements their skin might raise.